// This file is used for cars without any parts configuration.
// 0 = Hide, 1+ = Show in Menu.
// If you want your add-on parts to work properly, name them like in the comments, "xx" being any number 01-99. Paranthesis mean that part of the name is optional, brackets mean that you need to add either one of them inside.
// To make this configuration file car-specific, make a copy of it and rename it as CARNAME.ini, CARNAME being the folder name (XName) you use for your car.

[Main]
InitiallyUnlocked = -1          // Unlocks the car at the beginning of the game. (-1 = Not Set, 0 = False, 1 = True)
ForceLODA = 0                   // Forces the highest LOD (A) for the car(s). Enable if your car(s) do(es)n't have LOD parts. (0 = False, 1 = True)
EngineType = -1                 // Sets engine type to show proper performance upgrade names. (-1 = Not Set, 0 = Piston, 1 = Castrol, 2 = Rotary)
ScaleBrakesWithRims = 0        // Scales the brakes with wheels. (0 = False, 1 = True)
ListAttachmentsUnderParts = 1   // Lists attachment slots under parts instead of giving them their own sub menu. (0 = False, 1 = True)

[Category]
Parts = 1                       // Enables Parts category. (0 = False, 1 = True)
Performance = 1                 // Enables Performance category. (0 = False, 1 = True)
Visual = 1                      // Enables Visual category. (0 = False, 1 = True)

[Parts]                    // PartLabel in Binary, GLOBAL\GlobalB.lzc, DBModelParts, CARNAME:
BodyKits = 0               // CARNAME_(KITxx_)BODY
Spoilers = 1               // CARNAME_(STYLExx_)SPOILER
Rims = 1                   // CARNAME_(STYLExx_)WHEEL
RimsCustom = 1             // Enables Custom rims category. {CARNAME} CARNAME_(STYLExx_)WHEEL (Only valid when Rims menu is enabled.)
Hoods = 0                  // CARNAME_(STYLExx_)HOOD
RoofScoops = 0             // CARNAME_(STYLExx_)ROOF
Interior = 0               // CARNAME_(STYLExx_)INTERIOR
Roof = 0                   // CARNAME_(STYLExx_)BASE
Brakes = 0                 // CARNAME_(STYLExx_)[FRONT/REAR]_BRAKE
Headlights = 0             // CARNAME_(STYLExx_)[LEFT/RIGHT]_HEADLIGHT(_GLASS)
Taillights = 0             // CARNAME_(STYLExx_)[LEFT/RIGHT]_BRAKELIGHT(_GLASS)
Mirrors = 0                // CARNAME_(STYLExx_)[LEFT/RIGHT]_SIDE_MIRROR
Attachments = 0            // CARNAME_(STYLExx_)ATTACHMENT(0-9) (Count, 0-10)

[Visual]
Paint = 1                       // {PAINT}
PaintCustom = 0                 // Enables Custom paint category. (Only valid when Paint menu is enabled.)
Vinyls = 1                      // {VINYLS}
VinylsCustom = 0                // Enables Custom vinyls category. (Only valid when Vinyls menu is enabled.)
RimPaint = 1                    // {PAINT}
WindowTint = 1                  // {WINDOW_TINT}
Decals = 1                      // {DECAL} + {CARNAME} CARNAME_(STYLExx_)DECAL_[FRONT/REAR]_WINDOW_MEDIUM_RECT, CARNAME_(KITxx_)DECAL_[LEFT/RIGHT]_[DOOR/QUARTER]
Numbers = 1                     // {DECAL} + {CARNAME} CARNAME_(KITxx_)DECAL_[LEFT/RIGHT]_[DOOR/QUARTER]
CustomGauges = 1                // {CUSTOM_HUDS} (Textures: Global\HUDS_Global_[00-10].bin, HUDTextures.tpk / GLOBAL\GlobalB.lzc, GlobalTextures.tpk)
Driver = 0                      // {CARNAME} CARNAME_(STYLExx_)STYLExx_DRIVER
LicensePlate = 0                // {PLATES} (Attribute: TEXTURE_NAME) (Textures: GLOBAL\GlobalB.lzc, GlobalTextures.tpk)
Tires = 0                       // {EXTRA} (Attribute: TEXTURE_NAME) (Textures: GLOBAL\GlobalB.lzc, GlobalTextures.tpk)
Neon = 0                        // {EXTRA} (Attribute: RED(2), GREEN(2), BLUE(2), ALPHA(2), TEXTURE_NAME) (Textures: GLOBAL\GlobalB.lzc, GlobalTextures.tpk)

[Cameras]                       //  VLT (frontend > cameras) 
PartsRimsBrandAll = angle29
PartsRimsBrandRear = angle3_a

[Names]                         // String Labels (Found in: LANGUAGES\*.BIN)
PartsRimsCustom = CO_RETURN_TO_STOCK